AI Insights · Timothy · October 2024
Top 5 Stickman Games Performance in the US Q3 2024
In Q3 2024, the top 5 Stickman games on a unified platform in the US showed varying trends in downloads, revenue, and weekly active users. Notable performances include consistent user engagement in Stickman Hook and a steady rise in Evolutionary Tower Raiders.
During the third quarter of 2024, the top 5 Stickman games on a unified platform in the United States demonstrated diverse performance metrics in terms of downloads, revenue, and weekly active users. Here's a closer look at each game's trends:
Stickman Hook from MADBOX saw a dynamic quarter. Revenue peaked at approximately $1.2K in late July, with fluctuations throughout the quarter, ending with around $1K in late September. Downloads also showed an upward trend mid-quarter, reaching over 70K in the last week of July. Weekly active users increased steadily from 268K in early July, peaking at about 326K by the end of the month, and remained strong at nearly 295K by the end of September.
Supreme Duelist by Neron's Brother SARL, while not generating revenue, maintained a stable download rate, with numbers hovering around the 40K mark throughout the quarter. The weekly active users remained robust, starting at 361K and stabilizing around 340K by the end of September.
Stick War: Legacy from Max Games Studios featured consistent revenue figures, averaging around $9K to $10K weekly, with a slight dip in early September. Downloads tapered off slightly, beginning at 26K in early July and settling around 22K by late September. Weekly active users mirrored this trend, starting at 74K and ending the quarter at approximately 66K.
Stickman Party: 4 Player Games by Maxim Krivokonev encountered a modest revenue flow, peaking at $99 in early September. Downloads showed a downward trajectory from 23K in early July to 17K by the end of September. Meanwhile, weekly active users saw fluctuations, starting at 83K and ending at 73K, with a noticeable increase in the final weeks of September.
Evolutionary Tower Raiders displayed a significant rise in user engagement. Although it did not generate revenue, downloads surged from 3.4K in early July to a high of 30K by late August, before declining to 8.6K by mid-September. Weekly active users also increased dramatically, from 9.6K in early July to a peak of 87.9K in late August, before falling to 57.9K by the end of September.
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